OnPhoneDialFail
OxideCarbonPhoneCalled when a phone dial fails.
object OnPhoneDialFail(PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- phoneController
- PhoneController
- reason
- Telephone.DialFailReason
- currentPlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPhoneDialFail(PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer)
{
Puts("OnPhoneDialFail");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PhoneController.OnDialFailed(Telephone.DialFailReason)
Passes: PhoneController phoneController, Telephone.DialFailReason reason, BasePlayer currentPlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, this.currentPlayer)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void OnDialFailed(Telephone.DialFailReason reason)
{
if (Interface.CallHook("OnPhoneDialFail", this, reason, this.currentPlayer) != null)
{
return;
}
SetPhoneState(Telephone.CallState.Idle);
baseEntity.ClientRPC(RpcTarget.NetworkGroup("ClientOnDialFailed"), (int)reason);
activeCallTo = null;
if (IsInvoking(TimeOutCall))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.