OnPhoneNameUpdate
OxideCarbonElectronicCalled when a phone name is updated.
object OnPhoneNameUpdate(PhoneController phoneController, string newName, BasePlayer currentPlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- phoneController
- PhoneController
- newName
- string
- currentPlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPhoneNameUpdate(PhoneController phoneController, string newName, BasePlayer currentPlayer)
{
Puts("OnPhoneNameUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PhoneController.UpdatePhoneName(string)
Passes: PhoneController phoneController, string newName, BasePlayer currentPlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, this.currentPlayer)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void UpdatePhoneName(string newName)
{
if (newName.Length > 30)
{
newName = newName.Substring(0, 30);
}
if (Interface.CallHook("OnPhoneNameUpdate", this, newName, this.currentPlayer) != null)
{
return;
}
PhoneName = newName;
baseEntity.SendNetworkUpdate();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.