OnPlayerBoatCollide
OxideCarbonNavalobject OnPlayerBoatCollide(PlayerBoat playerBoat, BaseEntity local0, Collision collision)Works — the game method in this build is the one the hook was written for.
Parameters
- playerBoat
- PlayerBoat
- local0
- BaseEntity
- collision
- Collision
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerBoatCollide(PlayerBoat playerBoat, BaseEntity local0, Collision collision)
{
Puts("OnPlayerBoatCollide");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerBoat.ProcessCollision(Collision)
Passes: PlayerBoat playerBoat, BaseEntity local0, Collision collision
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this,l0, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void ProcessCollision(Collision collision)
{
if (!isClient && collision != null && !(collision.gameObject == null) && !(collision.gameObject == null))
{
BaseEntity baseEntity = collision.gameObject.ToBaseEntity();
if (Interface.CallHook("OnPlayerBoatCollide", this, baseEntity, collision) != null)
{
return;
}
if (baseEntity != null && !baseEntity.isClient && baseEntity is IDestroyableOnPlayerBoatCollision destroyableOnPlayerBoatCollision && destroyableOnPlayerBoatCollision.ShouldBeDestroyedBy(this))
{
baseEntity.Kill(DestroyMode.Gib);
}
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.