OnPlayerDigComplete
OxideCarbonPlayerobject OnPlayerDigComplete(BasePlayer player, BaseDiggableEntity baseDiggableEntity)
object OnPlayerDigComplete(BasePlayer player, MetalDetectorFlag metalDetectorFlag)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- baseDiggableEntity
- BaseDiggableEntity
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerDigComplete(BasePlayer player, BaseDiggableEntity baseDiggableEntity)
{
Puts("OnPlayerDigComplete");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BaseDiggableEntity.OnFullyDug(BasePlayer)
Passes: BasePlayer player, BaseDiggableEntity baseDiggableEntity
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void OnFullyDug(BasePlayer player)
{
if (Interface.CallHook("OnPlayerDigComplete", player, this) != null)
{
return;
}
SpawnLootListItem(player);
}Injection point 2
Rust.opj (Oxide)
void MetalDetectorFlag.OnFullyDug(BasePlayer)
Passes: BasePlayer player, MetalDetectorFlag metalDetectorFlag
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override void OnFullyDug(BasePlayer player)
{
if (Interface.CallHook("OnPlayerDigComplete", player, this) != null)
{
return;
}
if (Collision != null)
{
Collision.enabled = false;
}
BaseEntity baseEntity = SpawnLootListItem(player);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.