OnPlayerDisconnected
OxideCarbonPlayerCalled when a player disconnects.
void OnPlayerDisconnected(BasePlayer local0, string strReason)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- strReason
- string
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnPlayerDisconnected(BasePlayer local0, string strReason)
{
Puts("OnPlayerDisconnected");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerMgr.OnDisconnected(string, Network.Connection)
Passes: BasePlayer local0, string strReason
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l0, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (connection.authStatusSteam == "ok")
{
PlatformService.Instance.EndPlayerSession(connection.userid);
}
EACServer.OnLeaveGame(connection);
BasePlayer basePlayer = connection.player as BasePlayer;
if (basePlayer != null)
{
Interface.CallHook("OnPlayerDisconnected", basePlayer, strReason);
basePlayer.OnDisconnected();
}
if (connection.authStatusNexus == "ok")
{
NexusServer.Logout(connection.userid);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.