OnPlayerDropActiveItem
OxideCarbonPlayerCalled when player drop active item occurs.
object OnPlayerDropActiveItem(BasePlayer player, Item local1)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- local1
- Item
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerDropActiveItem(BasePlayer player, Item local1)
{
Puts("OnPlayerDropActiveItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerBelt.DropActive(Vector3, Vector3)
Passes: BasePlayer player, Item local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.player, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
Item activeItem = player.GetActiveItem();
if (activeItem == null)
{
return;
}
if (activeItem.GetHeldEntity() is Boomerang { HasThrown: not false })
{
if (Interface.CallHook("OnPlayerDropActiveItem", this.player, activeItem) != null)
{
return;
}
activeItem.UseItem();
if (activeItem.amount == 0)
{
activeItem.SetParent(null);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.