OnPlayerHealthChange
OxideCarbonPlayerCalled when a player health is changed.
object OnPlayerHealthChange(BasePlayer basePlayer, float oldvalue, float newvalue)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- oldvalue
- float
- newvalue
- float
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerHealthChange(BasePlayer basePlayer, float oldvalue, float newvalue)
{
Puts("OnPlayerHealthChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.OnHealthChanged(float, float)
Passes: BasePlayer basePlayer, float oldvalue, float newvalue
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override void OnHealthChanged(float oldvalue, float newvalue)
{
if (Interface.CallHook("OnPlayerHealthChange", this, oldvalue, newvalue) != null)
{
return;
}
base.OnHealthChanged(oldvalue, newvalue);
if (isServer)
{
if (oldvalue > newvalue)
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.