RustTip

OnPlayerKeepAlive

OxideCarbonPlayer

Called when a keepalive ping is received.

object OnPlayerKeepAlive(BasePlayer basePlayer, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer
player
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPlayerKeepAlive(BasePlayer basePlayer, BasePlayer player)
{
    Puts("OnPlayerKeepAlive");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.RPC_KeepAlive(BaseEntity.RPCMessage)

Passes: BasePlayer basePlayer, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_KeepAlive(RPCMessage msg)
{
	if (msg.player.CanInteract() && !(msg.player == this) && IsWounded())
	{
		if (Interface.CallHook("OnPlayerKeepAlive", this, msg.player) != null)
		{
			return;
		}
		ProlongWounding(10f);
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.