OnPlayerLand
OxideCarbonPlayerCalled when player land occurs.
object OnPlayerLand(BasePlayer basePlayer, float local0)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- local0
- float
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerLand(BasePlayer basePlayer, float local0)
{
Puts("OnPlayerLand");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.ApplyFallDamageFromVelocity(float)
Passes: BasePlayer basePlayer, float local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (IsGod())
{
return;
}
float num = Mathf.InverseLerp(-15f, -100f, velocity);
if (num != 0f)
{
if (Interface.CallHook("OnPlayerLand", this, num) != null)
{
return;
}
float num2 = ((modifiers != null) ? Mathf.Clamp01(1f - modifiers.GetValue(Modifier.ModifierType.Clotting)) : 1f);
metabolism.bleeding.Add(num * 0.5f * num2);
float num3 = num * 500f;
Analytics.Azure.OnFallDamage(this, velocity, num3);
Hurt(num3, DamageType.Fall);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.