OnPlayerPveDamage
OxideStructureobject OnPlayerPveDamage(BaseEntity Initiator, HitInfo info, BuildingBlock buildingBlock)Works — the game method in this build is the one the hook was written for.
Parameters
- Initiator
- BaseEntity
- info
- HitInfo
- buildingBlock
- BuildingBlock
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerPveDamage(BaseEntity Initiator, HitInfo info, BuildingBlock buildingBlock)
{
Puts("OnPlayerPveDamage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BuildingBlock.Hurt(HitInfo)
Passes: BaseEntity Initiator, HitInfo info, BuildingBlock buildingBlock
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (a0.Initiator, a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override void Hurt(HitInfo info)
{
if (ConVar.Server.pve && (bool)info.Initiator && info.Initiator is BasePlayer)
{
if (Interface.CallHook("OnPlayerPveDamage", info.Initiator, info, this) != null)
{
return;
}
(info.Initiator as BasePlayer).Hurt(info.damageTypes.Total(), DamageType.Generic);
}
else
{
if ((bool)info.Initiator && info.Initiator is BasePlayer { IsInTutorial: not false })
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.