RustTip

OnPlayerRecovered

OxideCarbonPlayer

Called when a player is recovered.

void OnPlayerRecovered(BasePlayer basePlayer)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnPlayerRecovered(BasePlayer basePlayer)
{
    Puts("OnPlayerRecovered");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.RecoverFromWounded()

Passes: BasePlayer basePlayer

WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
	healingWhileCrawling = 0f;
	SetPlayerFlag(PlayerFlags.Wounded, b: false);
	SetPlayerFlag(PlayerFlags.Incapacitated, b: false);
	if ((bool)BaseGameMode.GetActiveGameMode(isServer))
	{
		BaseGameMode.GetActiveGameMode(isServer).OnPlayerRevived(null, this);
	}
	RefreshColliderSize(forced: true);
Interface.CallHook("OnPlayerRecovered", this);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.