RustTip

OnPlayerSleepEnd

OxideCarbonPlayer

Called when a player sleep ends.

object OnPlayerSleepEnd(BasePlayer basePlayer)
Works — the game method in this build is the one the hook was written for.

Parameters

basePlayer
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPlayerSleepEnd(BasePlayer basePlayer)
{
    Puts("OnPlayerSleepEnd");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.EndSleeping()

Passes: BasePlayer basePlayer

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public virtual void EndSleeping()
{
	if (IsSleeping())
	{
		if (Interface.CallHook("OnPlayerSleepEnd", this) != null)
		{
			return;
		}
		if (IsRestrained)
		{
			inventory.SetLockedByRestraint(flag: true);
		}
		SetPlayerFlag(PlayerFlags.Sleeping, b: false);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.