OnPlayerTick
OxideCarbonPlayerCalled when player tick occurs.
object OnPlayerTick(BasePlayer basePlayer, PlayerTick msg, bool wasPlayerStalled)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- msg
- PlayerTick
- wasPlayerStalled
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerTick(BasePlayer basePlayer, PlayerTick msg, bool wasPlayerStalled)
{
Puts("OnPlayerTick");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.OnReceiveTick(PlayerTick, bool)
Passes: BasePlayer basePlayer, PlayerTick msg, bool wasPlayerStalled
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
private void OnReceiveTick(PlayerTick msg, bool wasPlayerStalled)
{
if (msg.inputState != null)
{
serverInput.Flip(msg.inputState);
}
if (Interface.CallHook("OnPlayerTick", this, msg, wasPlayerStalled) != null)
{
return;
}
if (serverInput.current.buttons != serverInput.previous.buttons)
{
ResetInputIdleTime();
}
if (IsReceivingSnapshot || IsTransferProtected())
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.