OnPlayerUnvanish
OxideCarbonPlayerCalled when a server console command is executed.
Useful for auditing or overriding server-side console commands.
object OnPlayerUnvanish(BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerUnvanish(BasePlayer local0)
{
Puts("OnPlayerUnvanish");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ConVar.Debugging.invis(ConsoleSystem.Arg)
Passes: BasePlayer local0
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
SimpleAIMemory.AddIgnorePlayer(basePlayer);
BaseEntity.Query.Server.RemovePlayer(basePlayer);
}
else if (!flag && basePlayer.isInvisible)
{
basePlayer.isInvisible = false;
BasePlayer.invisPlayers.Remove(basePlayer);
basePlayer.EnablePlayerCollider();
if (Interface.CallHook("OnPlayerUnvanish", basePlayer) != null)
{
return;
}
if (!ServerOcclusion.OcclusionEnabled)
{
foreach (Connection subscriber2 in basePlayer.net.group.subscribers)
{
BasePlayer player = subscriber2.player as BasePlayer;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.