RustTip

OnPlayerUnvanish

OxideCarbonPlayer

Called when a server console command is executed.

Useful for auditing or overriding server-side console commands.

object OnPlayerUnvanish(BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local0
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPlayerUnvanish(BasePlayer local0)
{
    Puts("OnPlayerUnvanish");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ConVar.Debugging.invis(ConsoleSystem.Arg)

Passes: BasePlayer local0

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	SimpleAIMemory.AddIgnorePlayer(basePlayer);
	BaseEntity.Query.Server.RemovePlayer(basePlayer);
}
else if (!flag && basePlayer.isInvisible)
{
	basePlayer.isInvisible = false;
	BasePlayer.invisPlayers.Remove(basePlayer);
	basePlayer.EnablePlayerCollider();
	if (Interface.CallHook("OnPlayerUnvanish", basePlayer) != null)
	{
		return;
	}
	if (!ServerOcclusion.OcclusionEnabled)
	{
		foreach (Connection subscriber2 in basePlayer.net.group.subscribers)
		{
			BasePlayer player = subscriber2.player as BasePlayer;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.