RustTip

OnPlayerVanish

OxideCarbonPlayer

Called when a server console command is executed.

Useful for auditing or overriding server-side console commands.

object OnPlayerVanish(BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local0
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPlayerVanish(BasePlayer local0)
{
    Puts("OnPlayerVanish");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ConVar.Debugging.invis(ConsoleSystem.Arg)

Passes: BasePlayer local0

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
BasePlayer basePlayer = arg.Player();
if (basePlayer == null)
{
	return;
}
bool flag = arg.GetBool(0, !basePlayer.isInvisible);
if (flag && !basePlayer.isInvisible)
{
	if (Interface.CallHook("OnPlayerVanish", basePlayer) != null)
	{
		return;
	}
	foreach (Connection subscriber in basePlayer.net.group.subscribers)
	{
		BasePlayer basePlayer2 = subscriber.player as BasePlayer;
		if (subscriber != basePlayer.net.connection && basePlayer.ShouldNetworkTo(basePlayer2) && !basePlayer2.IsSpectating())
		{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.