RustTip

OnPlayerVanished

OxideCarbonPlayer
void OnPlayerVanished(BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local0
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnPlayerVanished(BasePlayer local0)
{
    Puts("OnPlayerVanished");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ConVar.Debugging.invis(ConsoleSystem.Arg)

Passes: BasePlayer local0

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	basePlayer.isInvisible = true;
	BasePlayer.invisPlayers.Add(basePlayer);
	basePlayer.DisablePlayerCollider();
	SimpleAIMemory.AddIgnorePlayer(basePlayer);
	BaseEntity.Query.Server.RemovePlayer(basePlayer);
}
else if (!flag && basePlayer.isInvisible)
{
	Interface.CallHook("OnPlayerVanished", basePlayer);
	basePlayer.isInvisible = false;
	BasePlayer.invisPlayers.Remove(basePlayer);
	basePlayer.EnablePlayerCollider();
	if (!ServerOcclusion.OcclusionEnabled)
	{
		foreach (Connection subscriber2 in basePlayer.net.group.subscribers)
		{
			BasePlayer player = subscriber2.player as BasePlayer;
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.