OnPlayerWantsDismount
OxideCarbonPlayerCalled to validate a player's dismount position before exiting a mount or vehicle.
object OnPlayerWantsDismount(BasePlayer local0, BaseMountable baseMountable)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- baseMountable
- BaseMountable
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPlayerWantsDismount(BasePlayer local0, BaseMountable baseMountable)
{
Puts("OnPlayerWantsDismount");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMountable.RPC_WantsDismount(BaseEntity.RPCMessage)
Passes: BasePlayer local0, BaseMountable baseMountable
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
public void RPC_WantsDismount(RPCMessage msg)
{
BasePlayer player = msg.player;
if (HasValidDismountPosition(player) && (!(player != null) || !player.IsRestrained))
{
if (Interface.CallHook("OnPlayerWantsDismount", player, this) != null)
{
return;
}
AttemptDismount(player);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.