OnRackedWeaponSwap
OxideCarbonItemCalled to control taking items from a weapon rack.
object OnRackedWeaponSwap(Item local0, WeaponRackSlot local2, BasePlayer player, WeaponRack weaponRack)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- Item
- local2
- WeaponRackSlot
- player
- BasePlayer
- weaponRack
- WeaponRack
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRackedWeaponSwap(Item local0, WeaponRackSlot local2, BasePlayer player, WeaponRack weaponRack)
{
Puts("OnRackedWeaponSwap");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void WeaponRack.SwapPlayerWeapon(BasePlayer, int, int, int)
Passes: Item local0, WeaponRackSlot local2, BasePlayer player, WeaponRack weaponRack
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, l2, a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
int mountSlotIndex = gridCellIndex;
if (CustomRackType != SpecialRackType.None)
{
gridCellIndex = 0;
}
int bestPlacementCellIndex = GetBestPlacementCellIndex(GetXYForIndex(gridCellIndex), forItemDef, rotation, weaponAtIndex);
if (bestPlacementCellIndex != -1)
{
if (Interface.CallHook("OnRackedWeaponSwap", item, weaponAtIndex, player, this) != null)
{
return;
}
item.RemoveFromContainer();
GivePlayerWeapon(player, mountSlotIndex, takeFromBeltIndex, tryHold: false);
MountWeapon(item, player, bestPlacementCellIndex, rotation, sendUpdate: false);
ItemManager.DoRemoves();
SendNetworkUpdateImmediate();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.