RustTip

OnRandomItemAward

OxideCarbonResource

Called when random item award occurs.

object OnRandomItemAward(RandomItemDispenser randomItemDispenser, RandomItemDispenser.RandomItemChance itemChance, BasePlayer forPlayer, Vector3 distributorPosition)
Works — the game method in this build is the one the hook was written for.

Parameters

randomItemDispenser
RandomItemDispenser
itemChance
RandomItemDispenser.RandomItemChance
forPlayer
BasePlayer
distributorPosition
Vector3

Return value

objectReturn non-null to stop the game method.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnRandomItemAward(RandomItemDispenser randomItemDispenser, RandomItemDispenser.RandomItemChance itemChance, BasePlayer forPlayer, Vector3 distributorPosition)
{
    Puts("OnRandomItemAward");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool RandomItemDispenser.TryAward(RandomItemDispenser.RandomItemChance, BasePlayer, Vector3)

Passes: RandomItemDispenser randomItemDispenser, RandomItemDispenser.RandomItemChance itemChance, BasePlayer forPlayer, Vector3 distributorPosition

WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll

Where it is called (this branch's game code)

private bool TryAward(RandomItemChance itemChance, BasePlayer forPlayer, Vector3 distributorPosition)
{
	if (Interface.CallHook("OnRandomItemAward", this, itemChance, forPlayer, distributorPosition) != null)
	{
		return false;
	}
	float num = Random.Range(0f, 1f);
	if (itemChance.Chance >= num)
	{
		Item item = ItemManager.Create(itemChance.Item, itemChance.Amount, 0uL, isServerSide: true, 0uL);
		if (item != null)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.