OnRentableShopBreakInComplete
OxideCarbonApartmentsobject OnRentableShopBreakInComplete(RentableShop rentableShop, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- rentableShop
- RentableShop
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRentableShopBreakInComplete(RentableShop rentableShop, BasePlayer player)
{
Puts("OnRentableShopBreakInComplete");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RentableShop.CompleteBreakIn(BasePlayer)
Passes: RentableShop rentableShop, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
breakInStarts.Remove(player.userID);
if ((float)value < ApartmentCommands.breakinseconds * 0.9f)
{
return;
}
if (Interface.CallHook("OnRentableShopBreakInComplete", this, player) != null)
{
return;
}
VendingMachine vendingMachine = SpawnedVendingMachineRef.Get(isServer);
if (vendingMachine == null)
{
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.