OnRfFrequencyChange
OxideRadioobject OnRfFrequencyChange(RFBroadcaster rFBroadcaster, int int32, BasePlayer player)
object OnRfFrequencyChange(RFReceiver rFReceiver, int int32, BasePlayer player)
object OnRfFrequencyChange(Detonator detonator, int freq, BasePlayer player)
object OnRfFrequencyChange(PagerEntity pagerEntity, int int32, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- rFBroadcaster
- RFBroadcaster
- int32
- int
- player
- BasePlayer
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnRfFrequencyChange(RFBroadcaster rFBroadcaster, int int32, BasePlayer player)
{
Puts("OnRfFrequencyChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void RFBroadcaster.ServerSetFrequency(BaseEntity.RPCMessage)
Passes: RFBroadcaster rFBroadcaster, int int32, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
nextChangeTime = Time.time + 2f;
int num = RFManager.ClampFrequency(msg.read.Int32());
if (RFManager.IsReserved(num))
{
RFManager.ReserveErrorPrint(msg.player);
return;
}
if (Interface.CallHook("OnRfFrequencyChange", this, num, msg.player) != null)
{
return;
}
SetFrequency(num);
Hurt(MaxHealth() * 0.01f, DamageType.Decay, this);
}
}Injection point 2
Rust.opj (Oxide)
void RFReceiver.ServerSetFrequency(BaseEntity.RPCMessage)
Passes: RFReceiver rFReceiver, int int32, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(3uL)]
public void ServerSetFrequency(RPCMessage msg)
{
if (!(msg.player == null) && msg.player.CanBuild())
{
int num = RFManager.ClampFrequency(msg.read.Int32());
if (Interface.CallHook("OnRfFrequencyChange", this, num, msg.player) != null)
{
return;
}
SetFrequency(num);
}
}Injection point 3
Rust.opj (Oxide)
void Detonator.ServerSetFrequency(BasePlayer, int)
Passes: Detonator detonator, int freq, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a1, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
nextChangeTime = Time.time + 2f;
if (RFManager.IsReserved(freq))
{
RFManager.ReserveErrorPrint(player);
return;
}
if (Interface.CallHook("OnRfFrequencyChange", this, freq, player) != null)
{
return;
}
Item ownerItem = GetOwnerItem();
RFManager.ChangeFrequency(frequency, freq, this, isListener: false, IsOn());
frequency = freq;
SendNetworkUpdate();
Item item = GetItem();
// …Injection point 4
Rust.opj (Oxide)
void PagerEntity.ServerSetFrequency(BaseEntity.RPCMessage)
Passes: PagerEntity pagerEntity, int int32, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void ServerSetFrequency(RPCMessage msg)
{
if (!(msg.player == null) && msg.player.CanBuild() && !(Time.time < nextChangeTime))
{
nextChangeTime = Time.time + 2f;
int newFrequency = msg.read.Int32();
if (Interface.CallHook("OnRfFrequencyChange", this, newFrequency, msg.player) != null)
{
return;
}
RFManager.ChangeFrequency(frequency, newFrequency, this, isListener: true);
frequency = newFrequency;
SendNetworkUpdateImmediate();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.