OnRocketLaunched
OxideCarbonWeaponCalled when a rocket is launched.
void OnRocketLaunched(BasePlayer local0, BaseEntity local8)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- local8
- BaseEntity
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnRocketLaunched(BasePlayer local0, BaseEntity local8)
{
Puts("OnRocketLaunched");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseLauncher.SV_Launch(BaseEntity.RPCMessage)
Passes: BasePlayer local0, BaseEntity local8
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l0, l8)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
ServerProjectile component2 = baseEntity.GetComponent<ServerProjectile>();
if ((bool)component2)
{
component2.InitializeVelocity(GetInheritedVelocity(player, vector2) + vector2 * component2.speed * initialSpeedMultiplier);
}
baseEntity.Spawn();
ProjectileLaunched_Server(component2);
Analytics.Azure.OnExplosiveLaunched(player, baseEntity, this);
Interface.CallHook("OnRocketLaunched", player, baseEntity);
StartAttackCooldown(ScaleRepeatDelay(repeatDelay));
Item ownerItem = GetOwnerItem();
if (ownerItem != null)
{
if (!UsingInfiniteAmmoCheat)
{
ownerItem.LoseCondition(Random.Range(1f, 2f));
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.