OnSamSiteModeToggle
OxideCarbonEntityCalled when a sam site mode toggles.
object OnSamSiteModeToggle(SamSite samSite, BasePlayer local0, bool local1)Works — the game method in this build is the one the hook was written for.
Parameters
- samSite
- SamSite
- local0
- BasePlayer
- local1
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSamSiteModeToggle(SamSite samSite, BasePlayer local0, bool local1)
{
Puts("OnSamSiteModeToggle");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void SamSite.ToggleDefenderMode(BaseEntity.RPCMessage)
Passes: SamSite samSite, BasePlayer local0, bool local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
return;
}
bool flag = msg.read.Bit();
if (flag == IsInDefenderMode())
{
return;
}
if (Interface.CallHook("OnSamSiteModeToggle", this, player, flag) != null)
{
return;
}
using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
flagsUpdateScope.Set(Flag_ManuallySetMode, flag);
flagsUpdateScope.Set(Flag_TargetMode, flag);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.