OnSaveLoad
OxideCarbonServerCalled when a remote RCON command is received.
Provides access to the raw RCON message so you can log or modify behavior.
object OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> dictionary)Works — the game method in this build is the one the hook was written for.
Parameters
- dictionary
- Dictionary<BaseEntity, ProtoBuf.Entity>
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> dictionary)
{
Puts("OnSaveLoad");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool SaveRestore.Load(string, bool)
Passes: Dictionary<BaseEntity, ProtoBuf.Entity> dictionary
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (!(item == null))
{
item.SpawnAsMapEntity();
}
}
DebugEx.Log("\tdone.");
DebugEx.Log("Spawning " + dictionary.Count + " entities from save");
object returnvar = Interface.CallHook("OnSaveLoad", dictionary);
if (returnvar is bool)
{
return (bool)returnvar;
}
BaseNetworkable.LoadInfo info = new BaseNetworkable.LoadInfo
{
fromDisk = true
};
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.