OnSendModelState
OxideCarbonPlayerCalled when send model state occurs.
object OnSendModelState(BasePlayer basePlayer, object limitNetworking)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- limitNetworking
- object
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSendModelState(BasePlayer basePlayer, object limitNetworking)
{
Puts("OnSendModelState");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.SendModelState(bool)
Passes: BasePlayer basePlayer, object limitNetworking
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (lastModelState == null)
{
lastModelState = modelState.Copy();
}
else
{
modelState.CopyTo(lastModelState);
}
if (Interface.CallHook("OnSendModelState", this, BaseNetworkable.limitNetworking) == null)
{
return this;
}
ClientRPC(RpcTarget.NetworkGroup("OnModelState"), modelState);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.