OnServerInitialize
OxideCarbonServerCalled when a server initializes.
void OnServerInitialize()Works — the game method in this build is the one the hook was written for.
Parameters
No parameters.
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnServerInitialize()
{
Puts("OnServerInitialize");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerMgr.Initialize(bool, string, bool, bool)
Passes: —
WorksReturnBehavior: ContinueArgumentBehavior: NoneAssembly-CSharp.dll
Where it is called (this branch's game code)
public bool Initialize(bool loadSave = true, string saveFile = "", bool allowOutOfDateSaves = false, bool skipInitialSpawn = false)
{
Interface.CallHook("OnServerInitialize");
persistance = new UserPersistance(Server.rootFolder);
playerStateManager = new PlayerStateManager(persistance);
TutorialIsland.GenerateIslandSpawnPoints(loadingSave: true);
BasePlayer.InitInternalState();
TriggerParent.InitInternalState();
if ((bool)SingletonComponent<SpawnHandler>.Instance)
{
using (TimeWarning.New("SpawnHandler.UpdateDistributions"))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.