OnServerRestart
OxideCarbonServerCalled when server restart occurs.
object OnServerRestart(string strNotice, int iSeconds)Works — the game method in this build is the one the hook was written for.
Parameters
- strNotice
- string
- iSeconds
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnServerRestart(string strNotice, int iSeconds)
{
Puts("OnServerRestart");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ServerMgr.RestartServer(string, int)
Passes: string strNotice, int iSeconds
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (!(SingletonComponent<ServerMgr>.Instance == null))
{
if (SingletonComponent<ServerMgr>.Instance.restartCoroutine != null)
{
ShowToastToAllClients(GameTip.Styles.Server_Event, RESTART_INTERRUPTED_PHRASE, false);
SingletonComponent<ServerMgr>.Instance.StopCoroutine(SingletonComponent<ServerMgr>.Instance.restartCoroutine);
SingletonComponent<ServerMgr>.Instance.restartCoroutine = null;
}
if (Interface.CallHook("OnServerRestart", strNotice, iSeconds) != null)
{
return;
}
SingletonComponent<ServerMgr>.Instance.restartCoroutine = SingletonComponent<ServerMgr>.Instance.ServerRestartWarning(strNotice, iSeconds);
SingletonComponent<ServerMgr>.Instance.StartCoroutine(SingletonComponent<ServerMgr>.Instance.restartCoroutine);
SingletonComponent<ServerMgr>.Instance.UpdateServerInformation();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.