OnSiegeWeaponDoorClose
OxidePrimitiveobject OnSiegeWeaponDoorClose(BatteringRam batteringRam, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- batteringRam
- BatteringRam
- player
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSiegeWeaponDoorClose(BatteringRam batteringRam, BasePlayer player)
{
Puts("OnSiegeWeaponDoorClose");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BatteringRam.RPC_CloseDoor(BaseEntity.RPCMessage)
Passes: BatteringRam batteringRam, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
[RPC_Server.CallsPerSecond(2uL)]
protected void RPC_CloseDoor(RPCMessage rpc)
{
if (rpc.player.CanInteract(usableWhileCrawling: true) && CanCloseDoor())
{
if (Interface.CallHook("OnSiegeWeaponDoorClose", this, rpc.player) != null)
{
return;
}
CloseDoor();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.