OnSiegeWeaponPull
OxideCarbonPrimitiveCalled when siege weapon pull occurs.
object OnSiegeWeaponPull(BaseSiegeWeapon baseSiegeWeapon, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- baseSiegeWeapon
- BaseSiegeWeapon
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSiegeWeaponPull(BaseSiegeWeapon baseSiegeWeapon, BasePlayer player)
{
Puts("OnSiegeWeaponPull");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseSiegeWeapon.SERVER_StartPulling(BaseEntity.RPCMessage)
Passes: BaseSiegeWeapon baseSiegeWeapon, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
public void SERVER_StartPulling(RPCMessage msg)
{
BasePlayer player = msg.player;
if (CanPullNow(player) && !(rigidBody == null) && (!OnlyOwnerAccessible() || !(player != creatorEntity)))
{
if (Interface.CallHook("OnSiegeWeaponPull", this, msg.player) != null)
{
return;
}
player.metabolism.calories.Subtract(3f);
player.metabolism.SendChanges();
if (rigidBody.IsSleeping())
{
rigidBody.WakeUp();
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.