OnSpinWheel
OxideCarbonPlayerCalled when spin wheel occurs.
object OnSpinWheel(BasePlayer player, SpinnerWheel spinnerWheel)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- spinnerWheel
- SpinnerWheel
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSpinWheel(BasePlayer player, SpinnerWheel spinnerWheel)
{
Puts("OnSpinWheel");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void SpinnerWheel.RPC_Spin(BaseEntity.RPCMessage)
Passes: BasePlayer player, SpinnerWheel spinnerWheel
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_Spin(RPCMessage rpc)
{
if (rpc.player.CanInteract() && AllowPlayerSpins() && (AnyoneSpin() || rpc.player.CanBuild()) && !(velocity > 15f))
{
if (Interface.CallHook("OnSpinWheel", rpc.player, this) != null)
{
return;
}
velocity += Random.Range(4f, 7f);
ToggleChildEntityColliders(state: false);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.