OnSteamInventoryUpdated
OxideCarbonPlayerCalled when a steam inventory is updated.
void OnSteamInventoryUpdated(SteamInventory local1)Works — the game method in this build is the one the hook was written for.
Parameters
- local1
- SteamInventory
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnSteamInventoryUpdated(SteamInventory local1)
{
Puts("OnSteamInventoryUpdated");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void SteamInventory.<UpdateSteamInventory>d__9.MoveNext()
Passes: SteamInventory local1
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
else if (!result.BelongsTo(steamInventory.baseEntity.userID))
{
Debug.LogWarning($"UpdateSteamPlayer: inventory belongs to someone else (userID={steamInventory.baseEntity.userID.Get()})");
}
else if ((bool)steamInventory.gameObject)
{
steamInventory.SetItems(result.Items.ToArray());
Interface.CallHook("OnSteamInventoryUpdated", steamInventory);
result.Dispose();
}
end_IL_000e:;
}
catch (Exception exception)
{
<>1__state = -2;
<>t__builder.SetException(exception);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.