OnStructureDemolish
OxideStructureobject OnStructureDemolish(DecayEntity decayEntity, BasePlayer player, object true)Works — the game method in this build is the one the hook was written for.
Parameters
- decayEntity
- DecayEntity
- player
- BasePlayer
- true
- object
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnStructureDemolish(DecayEntity decayEntity, BasePlayer player, object true)
{
Puts("OnStructureDemolish");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void DecayEntity.DoImmediateDemolish(BaseEntity.RPCMessage)
Passes: DecayEntity decayEntity, BasePlayer player, object true
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player, true)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void DoImmediateDemolish(RPCMessage msg)
{
if (msg.player.CanInteract() && msg.player.IsAdmin)
{
if (Interface.CallHook("OnStructureDemolish", this, msg.player, true) != null)
{
return;
}
StabilityEntity stabilityEntity = this as StabilityEntity;
if (stabilityEntity != null)
{
Analytics.Azure.OnBuildingBlockDemolished(msg.player, stabilityEntity);
}
// …Injection point 2
Rust.opj (Oxide)
void DecayEntity.DoDemolish(BaseEntity.RPCMessage)
Passes: DecayEntity decayEntity, BasePlayer player, object false
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player, false)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void DoDemolish(RPCMessage msg)
{
if (msg.player.CanInteract() && CanDemolish(msg.player))
{
if (Interface.CallHook("OnStructureDemolish", this, msg.player, false) != null)
{
return;
}
StabilityEntity stabilityEntity = this as StabilityEntity;
if (stabilityEntity != null)
{
Analytics.Azure.OnBuildingBlockDemolished(msg.player, stabilityEntity);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.