OnStructureRepair
OxideCarbonStructureCalled when a structure is repaired.
object OnStructureRepair(BaseCombatEntity baseCombatEntity, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- baseCombatEntity
- BaseCombatEntity
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnStructureRepair(BaseCombatEntity baseCombatEntity, BasePlayer player)
{
Puts("OnStructureRepair");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseCombatEntity.DoRepair(BasePlayer)
Passes: BaseCombatEntity baseCombatEntity, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void DoRepair(BasePlayer player)
{
if (!repair.enabled)
{
return;
}
if (Interface.CallHook("OnStructureRepair", this, player) != null)
{
return;
}
float num = GetDamageRepairCooldown();
if (player.IsInCreativeMode && Creative.freeRepair)
{
num = 0f;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.