OnSwitchToggle
OxideEntityobject OnSwitchToggle(ElectricSwitch electricSwitch, BasePlayer player)
object OnSwitchToggle(FuelGenerator fuelGenerator, BasePlayer player)
object OnSwitchToggle(IndustrialConveyor industrialConveyor, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- electricSwitch
- ElectricSwitch
- player
- BasePlayer
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSwitchToggle(ElectricSwitch electricSwitch, BasePlayer player)
{
Puts("OnSwitchToggle");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void ElectricSwitch.RPC_Switch(BaseEntity.RPCMessage)
Passes: ElectricSwitch electricSwitch, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_Switch(RPCMessage msg)
{
if (Interface.CallHook("OnSwitchToggle", this, msg.player) != null)
{
return;
}
bool flag = msg.read.Bool();
SetSwitch(flag);
}Injection point 2
Rust.opj (Oxide)
void FuelGenerator.RPC_EngineSwitch(BaseEntity.RPCMessage)
Passes: FuelGenerator fuelGenerator, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_EngineSwitch(RPCMessage msg)
{
if (Interface.CallHook("OnSwitchToggle", this, msg.player) != null)
{
return;
}
bool generatorState = msg.read.Bit();
SetGeneratorState(generatorState);
}Injection point 3
Rust.opj (Oxide)
void IndustrialConveyor.SvSwitch(BaseEntity.RPCMessage)
Passes: IndustrialConveyor industrialConveyor, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
[RPC_Server.CallsPerSecond(2uL)]
private void SvSwitch(RPCMessage msg)
{
if (Interface.CallHook("OnSwitchToggle", this, msg.player) != null)
{
return;
}
SetSwitch(!IsOn());
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.