OnTeamLeave
OxideCarbonTeamCalled when a team leaves.
object OnTeamLeave(RelationshipManager.PlayerTeam local1, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- local1
- RelationshipManager.PlayerTeam
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTeamLeave(RelationshipManager.PlayerTeam local1, BasePlayer local0)
{
Puts("OnTeamLeave");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void RelationshipManager.leaveteam(ConsoleSystem.Arg)
Passes: RelationshipManager.PlayerTeam local1, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
public static void leaveteam(ConsoleSystem.Arg arg)
{
BasePlayer basePlayer = arg.Player();
if (!(basePlayer == null) && basePlayer.currentTeam != 0L)
{
PlayerTeam playerTeam = ServerInstance.FindTeam(basePlayer.currentTeam);
if (playerTeam != null)
{
if (Interface.CallHook("OnTeamLeave", playerTeam, basePlayer) != null)
{
return;
}
playerTeam.RemovePlayer(basePlayer.userID);
basePlayer.ClearTeam();
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.