OnTeamUpdated
OxideCarbonTeamCalled when a team is updated.
object OnTeamUpdated(ulong currentTeam, ProtoBuf.PlayerTeam local3, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- currentTeam
- ulong
- local3
- ProtoBuf.PlayerTeam
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTeamUpdated(ulong currentTeam, ProtoBuf.PlayerTeam local3, BasePlayer basePlayer)
{
Puts("OnTeamUpdated");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.TeamUpdate(bool)
Passes: ulong currentTeam, ProtoBuf.PlayerTeam local3, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.currentTeam, l3, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
PlayerState playerState = SingletonComponent<ServerMgr>.Instance.playerStateManager.Get(playerTeam.teamLeader);
if (playerState?.pointsOfInterest != null)
{
foreach (MapNote item in playerState.pointsOfInterest)
{
playerTeam2.leaderMapNotes.Add(item);
}
}
if (Interface.CallHook("OnTeamUpdated", this.currentTeam, local3, this) != null)
{
return;
}
ClientRPC(RpcTarget.PlayerAndSpectators("CLIENT_ReceiveTeamInfo", this), playerTeam2);
if (playerTeam2.leaderMapNotes != null)
{
playerTeam2.leaderMapNotes.Clear();
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.