OnTechTreeNodeUnlock
OxideCarbonTechTreeCalled when a tech tree node is unlocked.
object OnTechTreeNodeUnlock(Workbench workbench, TechTreeData.NodeInstance local5, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- workbench
- Workbench
- local5
- TechTreeData.NodeInstance
- local0
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTechTreeNodeUnlock(Workbench workbench, TechTreeData.NodeInstance local5, BasePlayer local0)
{
Puts("OnTechTreeNodeUnlock");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Workbench.RPC_TechTreeUnlock(BaseEntity.RPCMessage)
Passes: Workbench workbench, TechTreeData.NodeInstance local5, BasePlayer local0
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l5, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
TechTreeData.NodeInstance byID = techTreeForLevel.GetByID(id);
if (byID == null)
{
Debug.Log("Node for unlock not found :" + id);
return;
}
if (Interface.CallHook("OnTechTreeNodeUnlock", this, byID, player) != null)
{
return;
}
int itemid = ItemManager.FindItemDefinition("scrap").itemid;
int amount = player.inventory.GetAmount(itemid);
if (flag)
{
if (byID.itemDef == null || player.blueprints.HasUnlocked(byID.itemDef))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.