OnThreatLevelUpdate
OxideCarbonPlayerCalled when a threat level is updated.
object OnThreatLevelUpdate(BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnThreatLevelUpdate(BasePlayer basePlayer)
{
Puts("OnThreatLevelUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.EnsureUpdated()
Passes: BasePlayer basePlayer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
lastUpdateTime = Time.realtimeSinceStartup;
cachedThreatLevel = 0f;
if (IsSleeping())
{
return;
}
if (Interface.CallHook("OnThreatLevelUpdate", this) != null)
{
return;
}
if (inventory.containerWear.itemList.Count > 2)
{
cachedThreatLevel++;
}
foreach (Item item in inventory.containerBelt.itemList)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.