OnTrapArm
OxideCarbonTrapsCalled when trap arm occurs.
object OnTrapArm(BearTrap bearTrap, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- bearTrap
- BearTrap
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTrapArm(BearTrap bearTrap, BasePlayer player)
{
Puts("OnTrapArm");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BearTrap.RPC_Arm(BaseEntity.RPCMessage)
Passes: BearTrap bearTrap, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_Arm(RPCMessage rpc)
{
if (!Armed())
{
if (Interface.CallHook("OnTrapArm", this, rpc.player) != null)
{
return;
}
Arm();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.