OnTrapTrigger
OxideTrapsobject OnTrapTrigger(BearTrap bearTrap, GameObject obj)
object OnTrapTrigger(Landmine landmine, GameObject obj)Works — the game method in this build is the one the hook was written for.
Parameters
- bearTrap
- BearTrap
- obj
- GameObject
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTrapTrigger(BearTrap bearTrap, GameObject obj)
{
Puts("OnTrapTrigger");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void BearTrap.ObjectEntered(GameObject)
Passes: BearTrap bearTrap, GameObject obj
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void ObjectEntered(GameObject obj)
{
if (Armed())
{
if (Interface.CallHook("OnTrapTrigger", this, obj) != null)
{
return;
}
hurtTarget = obj;
Invoke(DelayedFire, 0.05f);
}
}Injection point 2
Rust.opj (Oxide)
void Landmine.ObjectEntered(GameObject)
Passes: Landmine landmine, GameObject obj
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (!Armed())
{
CancelInvoke(Arm);
blocked = true;
}
else
{
if (Interface.CallHook("OnTrapTrigger", this, obj) != null)
{
return;
}
BasePlayer ply = obj.ToBaseEntity() as BasePlayer;
Trigger(ply);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.