OnTurretAssign
OxideCarbonTurretCalled when turret assign occurs.
object OnTurretAssign(AutoTurret autoTurret, ulong local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
- local0
- ulong
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretAssign(AutoTurret autoTurret, ulong local0, BasePlayer player)
{
Puts("OnTurretAssign");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.AssignToFriend(BaseEntity.RPCMessage)
Passes: AutoTurret autoTurret, ulong local0, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
[RPC_Server.IsVisible(3f)]
public void AssignToFriend(RPCMessage msg)
{
if (!AtMaxAuthCapacity() && !(msg.player == null) && msg.player.CanInteract() && CanChangeSettings(msg.player))
{
ulong num = msg.read.UInt64();
if (num != 0L && !IsAuthed(num))
{
if (Interface.CallHook("OnTurretAssign", this, num, msg.player) != null)
{
return;
}
Analytics.Azure.OnEntityAuthChanged(this, msg.player, authorizedPlayers, "added", num);
authorizedPlayers.Add(num);
UpdateMaxAuthCapacity();
SendNetworkUpdate();
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.