OnTurretModeToggle
OxideTurretobject OnTurretModeToggle(AutoTurret autoTurret, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
- player
- BasePlayer
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretModeToggle(AutoTurret autoTurret, BasePlayer player)
{
Puts("OnTurretModeToggle");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void AutoTurret.SERVER_Peacekeeper(BaseEntity.RPCMessage)
Passes: AutoTurret autoTurret, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
private void SERVER_Peacekeeper(RPCMessage rpc)
{
if (IsAuthed(rpc.player))
{
if (Interface.CallHook("OnTurretModeToggle", this, rpc.player) != null)
{
return;
}
SetPeacekeepermode(isOn: true);
}
}Injection point 2
Rust.opj (Oxide)
void AutoTurret.SERVER_AttackAll(BaseEntity.RPCMessage)
Passes: AutoTurret autoTurret, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.IsVisible(3f)]
private void SERVER_AttackAll(RPCMessage rpc)
{
if (IsAuthed(rpc.player))
{
if (Interface.CallHook("OnTurretModeToggle", this, rpc.player) != null)
{
return;
}
SetPeacekeepermode(isOn: false);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.