RustTip

OnTurretRotate

OxideCarbonTurret

Called when a turret is rotated.

object OnTurretRotate(AutoTurret autoTurret, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

autoTurret
AutoTurret
player
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnTurretRotate(AutoTurret autoTurret, BasePlayer player)
{
    Puts("OnTurretRotate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void AutoTurret.FlipAim(BaseEntity.RPCMessage)

Passes: AutoTurret autoTurret, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
private void FlipAim(RPCMessage rpc)
{
	if (!IsOnline() && IsAuthed(rpc.player) && !booting)
	{
		if (Interface.CallHook("OnTurretRotate", this, rpc.player) != null)
		{
			return;
		}
		transform.rotation = Quaternion.LookRotation(-transform.forward, transform.up);
		SendNetworkUpdate();
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.