OnUserRespawn
OxideCarbonPlayerCalled when an user respawns.
void OnUserRespawn(Oxide.Core.Libraries.Covalence.IPlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- Oxide.Core.Libraries.Covalence.IPlayer
Return value
voidBehaviour is not described.
Example
private void OnUserRespawn(Oxide.Core.Libraries.Covalence.IPlayer player)
{
Puts("OnUserRespawn");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
RustCore::OnPlayerRespawn(BasePlayer basePlayer)
Oxide core code — the hook is called from here
private object OnPlayerRespawn(BasePlayer basePlayer)
{
IPlayer player = basePlayer.IPlayer;
return player != null ? Interface.CallHook("OnUserRespawn", player) : null;
}Injection point 1
Rust.opj (Oxide)
void BasePlayer.Respawn()
Injected internal hook OnPlayerRespawn — this hook is called by its handler in the Oxide/Carbon core
WorksReturnBehavior: UseArgumentStringArgumentBehavior: UseArgumentString (this, l0 => l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void Respawn()
{
SpawnPoint spawnPoint = ServerMgr.FindSpawnPoint(this, 0uL);
if (Server.respawnAtDeathPosition && ServerCurrentDeathNote != null)
{
spawnPoint.pos = ServerCurrentDeathNote.worldPosition;
}
Interface.CallHook("OnPlayerRespawn", this, l0 => l0);
RespawnAt(spawnPoint.pos, spawnPoint.rot);
}Injection point 2
Rust.opj (Oxide)
bool SleepingBag.SpawnPlayer(BasePlayer, NetworkableId)
Injected internal hook OnPlayerRespawn — this hook is called by its handler in the Oxide/Carbon core
WorksReturnBehavior: UseArgumentStringArgumentBehavior: UseArgumentString (a0, l1 => l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
sleepingBag2 = item;
break;
}
}
if (sleepingBag2 == null)
{
return false;
}
Interface.CallHook("OnPlayerRespawn", player, l1 => l1);
if (sleepingBag2 is StaticRespawnArea staticRespawnArea && !staticRespawnArea.IsAuthed(player.userID))
{
return false;
}
if (sleepingBag2.GetRespawnState(player.userID) != RespawnInformation.SpawnOptions.RespawnState.OK)
{
return false;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.