OnVehicleModuleMove
OxideCarbonVehicleCalled when an admin repair action fixes nearby vehicles.
object OnVehicleModuleMove(BaseVehicleModule local0, BaseModularVehicle baseModularVehicle, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BaseVehicleModule
- baseModularVehicle
- BaseModularVehicle
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnVehicleModuleMove(BaseVehicleModule local0, BaseModularVehicle baseModularVehicle, BasePlayer player)
{
Puts("OnVehicleModuleMove");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(PlayerInventory.CanMoveFromResponse); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
PlayerInventory.CanMoveFromResponse BaseModularVehicle.CanMoveFrom(BasePlayer, Item)
Passes: BaseVehicleModule local0, BaseModularVehicle baseModularVehicle, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (l0, this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (item.info.GetComponent<ItemModVehicleChassis>() != null)
{
return PlayerInventory.CanMoveFromResponse.Failure(ItemModVehicleChassis.CantMoveChassisError);
}
BaseVehicleModule moduleForItem = GetModuleForItem(item);
if (moduleForItem != null)
{
object returnvar = Interface.CallHook("OnVehicleModuleMove", moduleForItem, this, player);
if (returnvar is PlayerInventory.CanMoveFromResponse)
{
return (PlayerInventory.CanMoveFromResponse)returnvar;
}
return new PlayerInventory.CanMoveFromResponse(moduleForItem.CanBeMovedNow(), moduleForItem.CannotBeMovedNowReason());
}
return PlayerInventory.CanMoveFromResponse.Success();
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.