RustTip

OnVehicleModulesAssign

OxideCarbonVehicle

Called when vehicle modules assign occurs.

object OnVehicleModulesAssign(ModularCar modularCar, Rust.Modular.ItemModVehicleModule[] socketItemDefs)
Works — the game method in this build is the one the hook was written for.

Parameters

modularCar
ModularCar
socketItemDefs
Rust.Modular.ItemModVehicleModule[]

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnVehicleModulesAssign(ModularCar modularCar, Rust.Modular.ItemModVehicleModule[] socketItemDefs)
{
    Puts("OnVehicleModulesAssign");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ModularCar.SpawnPreassignedModules()

Passes: ModularCar modularCar, Rust.Modular.ItemModVehicleModule[] socketItemDefs

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0.socketItemDefs)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void SpawnPreassignedModules()
{
	if (!spawnSettings.useSpawnSettings || spawnSettings.configurationOptions.IsNullOrEmpty())
	{
		return;
	}
	ModularCarPresetConfig modularCarPresetConfig = spawnSettings.configurationOptions[Random.Range(0, spawnSettings.configurationOptions.Length)];
	if (Interface.CallHook("OnVehicleModulesAssign", this, modularCarPresetConfig.socketItemDefs) != null)
	{
		return;
	}
	for (int i = 0; i < modularCarPresetConfig.socketItemDefs.Length; i++)
	{
		ItemModVehicleModule itemModVehicleModule = modularCarPresetConfig.socketItemDefs[i];
		if (itemModVehicleModule != null && Inventory.SocketsAreFree(i, itemModVehicleModule.socketsTaken))
		{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.