RustTip

OnVendingShopOpen

OxideVending
object OnVendingShopOpen(VendingMachine vendingMachine, BasePlayer player)
object OnVendingShopOpen(InvisibleVendingMachine invisibleVendingMachine, BasePlayer player)
object OnVendingShopOpen(NPCVendingMachine vendingMachine, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

vendingMachine
VendingMachine
player
BasePlayer

Return value

objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnVendingShopOpen(VendingMachine vendingMachine, BasePlayer player)
{
    Puts("OnVendingShopOpen");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point 1

Rust.opj (Oxide)
void VendingMachine.RPC_OpenShop(BaseEntity.RPCMessage)

Passes: VendingMachine vendingMachine, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void RPC_OpenShop(RPCMessage msg)
{
	if (OccupiedCheck(msg.player))
	{
		if (Interface.CallHook("OnVendingShopOpen", this, msg.player) != null)
		{
			return;
		}
		OpenShop(msg.player, customerPanel);
	}
}

Injection point 2

Rust.opj (Oxide)
void NPCTalking.OnConversationAction(BasePlayer, string)

Passes: InvisibleVendingMachine invisibleVendingMachine, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l1, a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

public virtual void OnConversationAction(BasePlayer player, string action)
{
	if (action == "openvending")
	{
		InvisibleVendingMachine vendingMachine = GetVendingMachine();
		if (vendingMachine != null && Vector3.Distance(player.transform.position, transform.position) < 5f)
		{
			ForceEndConversation(player);
			if (Interface.CallHook("OnVendingShopOpen", vendingMachine, player) != null)
			{
				return;
			}
			vendingMachine.PlayerOpenLoot(player, "vendingmachine.customer", doPositionChecks: false);
			return;
		}
	}
	ItemDefinition itemDefinition = ItemManager.FindItemDefinition("scrap");
// …

Injection point 3

Rust.opj (Oxide)
void TravellingVendor.SV_OpenMenu(BaseEntity.RPCMessage)

Passes: NPCVendingMachine vendingMachine, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.vendingMachine, a0.player)Assembly-CSharp.dll

Where it is called (this branch's game code)

[RPC_Server]
[RPC_Server.IsVisible(3f)]
public void SV_OpenMenu(RPCMessage msg)
{
	if (vendingMachine == null)
	{
		vendingMachine = GetComponentInChildren<NPCVendingMachine>();
	}
	if (Interface.CallHook("OnVendingShopOpen", this.vendingMachine, msg.player) != null)
	{
		return;
	}
	vendingMachine.OpenShop(msg.player, vendingMachine.customerPanel);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.