OnWeaponModChange
OxideCarbonWeaponCalled when a weapon mod is changed.
object OnWeaponModChange(BaseProjectile baseProjectile, object GetOwnerPlayer())Works — the game method in this build is the one the hook was written for.
Parameters
- baseProjectile
- BaseProjectile
- GetOwnerPlayer()
- object
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnWeaponModChange(BaseProjectile baseProjectile, object GetOwnerPlayer())
{
Puts("OnWeaponModChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseProjectile.DelayedModsChanged()
Passes: BaseProjectile baseProjectile, object GetOwnerPlayer()
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, this.GetOwnerPlayer())Assembly-CSharp.dll
Where it is called (this branch's game code)
public void DelayedModsChanged()
{
if (Interface.CallHook("OnWeaponModChange", this, this.GetOwnerPlayer()) != null)
{
return;
}
int num = Mathf.CeilToInt(ProjectileWeaponMod.Mult(this, ProjectileWeaponMod.SelectMagCap, ProjectileWeaponMod.SelectScalar) * (float)primaryMagazine.definition.builtInSize);
if (num == primaryMagazine.capacity)
{
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.