RustTip

OnWeaponReload

OxideCarbonWeapon

Called when a weapon reloads.

object OnWeaponReload(BaseProjectile baseProjectile, BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

baseProjectile
BaseProjectile
local0
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnWeaponReload(BaseProjectile baseProjectile, BasePlayer local0)
{
    Puts("OnWeaponReload");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseProjectile.StartReload(BaseEntity.RPCMessage)

Passes: BaseProjectile baseProjectile, BasePlayer local0

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
BasePlayer player = msg.player;
if (!VerifyClientRPC(player))
{
	SendNetworkUpdate();
	reloadStarted = false;
	reloadFinished = false;
	return;
}
if (Interface.CallHook("OnWeaponReload", this, player) != null)
{
	return;
}
reloadFinished = false;
reloadStarted = true;
fractionalInsertCounter = 0;
if (CanRefundAmmo)
{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.