RustTip

OnWindmillUpdate

OxideCarbonEntity

Called when a windmill is updated.

object OnWindmillUpdate(ElectricWindmill electricWindmill)
Works — the game method in this build is the one the hook was written for.

Parameters

electricWindmill
ElectricWindmill

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnWindmillUpdate(ElectricWindmill electricWindmill)
{
    Puts("OnWindmillUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ElectricWindmill.WindUpdate()

Passes: ElectricWindmill electricWindmill

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public void WindUpdate()
{
	if (Interface.CallHook("OnWindmillUpdate", this) != null)
	{
		return;
	}
	serverWindSpeed = (AmIVisible() ? GetWindSpeedScale() : 0f);
	int num = Mathf.FloorToInt((float)maxPowerGeneration * serverWindSpeed);
	bool flag = currentEnergy != num;
	currentEnergy = num;
	if (flag)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.